Connecting Live Performances of the Future with ULL-AVLM (Ultra-Low Latency Audio, video, light and media data)

Brief

  • Direct shoot

  • Capture interviews

  • Post production

  • Deliver for timeline

Roll call

  • Director and camera operator – Ollie Martin

  • Post production – Ollie Martin

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“The Challenge:

Project Challenge Proposed by: d&b solutions & Strathclyde University  

Supported by Champions: EBU, University of Strathclyde, Kings College London, TV2, University of Kent, Music Venue Trust, Royal Central School of Speech and Drama

Participants: d&b solutions, Spectral Compute Ltd, Salsa SoundNeutral Wireless

The drive towards sustainability, the explosion of the experience economy, and the rise of “shared reality” immersive technologies paves the way for an evolution in connected experiences. There is a growing demand to improve accessibility of performances of which would increase the outreach to venues and audiences, regardless of location. This could also help smaller grassroots venues survive and possibly thrive. Additionally, performers and productions need to be able to reach audiences more economically and sustainably.

In a world where live performances include dynamic visual canvases powered by real-time engines, spatial/object-based audio, and complex lighting and tracking data, this Accelerator R&D developed a solution for delivering all data between venues – in sync and with 5G to unlock ultra-low latencies (ULL) and enable synchronised performances between multiple locations connected by public internet to power high quality Audio, Video, Light and Media data (AVLM).”